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Deep Dish Dungeon Statue Puzzle: Six Crypt Statues Solved

Stuck on the deep dish dungeon statue puzzle? Here is the exact six-statue facing chart for the snake-head door, plus how the floor trail pattern works.

If you are standing in the crypts with the snake-head door at the top of your map, the six statues face ⬇ ⬉ / ⬈ ⬉ / ⬈ ⬋ — top-left down, top-right up-left, middle-left up-right, middle-right up-left, bottom-left up-right, bottom-right down-left. That chart is the whole solution to the deep dish dungeon statue puzzle, and a player posted it in a Steam discussion thread on October 14, 2026, after another player had already explained the underlying logic.

The reason people get stuck is not that the pattern is hidden. It is that the floor trail is easy to read backwards. You can rotate statues for twenty minutes and still be aiming them at the wrong end of the line, which is exactly what happened in that thread before the answer landed.

Official Deep Dish Dungeon screenshot — general illustration

Official game screenshot from the Steam store. General illustration; it does not show the statue-puzzle solution.

The Crypt Statue Answer, Laid Out Row by Row

The chart below is the one that worked for the player who asked, and they thanked the poster in the reply right after. Treat the snake-head door as the top of the diagram. You have two columns and three rows of statues, six in total.

PositionArrowWhere the statue points
Top row, left column⬇Down
Top row, right column⬉Up and to the left
Middle row, left column⬈Up and to the right
Middle row, right column⬉Up and to the left
Bottom row, left column⬈Up and to the right
Bottom row, right column⬋Down and to the left

Read it like a map, not like a clock. Two statues look up-left, two look up-right, one looks straight down, and one looks down-left. Nothing in the set points straight up, straight left, or straight right.

A note on scope: this is only the crypts puzzle. A forum user in the same thread was separately stuck on a statue holding a plate near what they guessed were the observatory ruins, with a light shining onto it. That is a different puzzle with different statues. Do not carry these arrows over to it.

Why the Floor Trail Decides Everything

The statues are supposed to follow the marks on the ground. A player posting as dadBOAT put it plainly on October 14, 2026: look at the pattern on the floor, and the statues should all face toward where the arrows are pointing.

An earlier reply from a player named Driix the same day described the method with the door at your back. You stand facing away from the door, follow the trail with your eyes, and each statue ends up facing the direction the path travels toward the tail.

That instruction is correct, and it is also the reason people fail. Two details trip players up:

  • Start from the door, not from the statues. If you walk in and start reading the trail from the far end, every arrow flips.
  • Follow one continuous line. The floor marks are a single snake-like path. Jumping between branches gives you a heading that looks plausible and is wrong.

Once you have walked the trail once with the door behind you, the arrow chart above should match what you read. If it does not, you have almost certainly entered the room from a different side than the diagram assumes.

The Clock Directions That Did Not Work

Before the answer arrived, the player who asked for help posted their own attempt using clock positions. Facing the locked door, their six statues read:

RowLeft columnRight column
Top3 o'clock7 o'clock
Middle7 o'clock6 o'clock
Bottom6 o'clock12 o'clock

Their verdict was that they were bad at reading the pattern. They were not bad at it — that layout is simply not the solution, and it is worth saying so clearly so you do not copy it by mistake. A later reply in the thread walked through the actual floor-reading method, and the arrow chart came after that.

If your current setup looks anything like the table above, reset and start from the door.

Doing the Crypts Run Without Wasting a Trip

Here is the order that follows from what players described in that thread, so you can clear the room in one pass instead of three.

  • Craft the extra statues first — the asker had already made them and was only stuck on rotation
  • Walk to the snake-head door and stand with it at your back
  • Follow the floor trail from the door end toward the tail, in one continuous read
  • Set each statue to the arrow in the chart above, checking row by row
  • Confirm no statue is pointing an unlisted direction before you touch the door

One player in that thread noted they had created the extra statues but had no idea how to rotate them, which suggests rotation controls are the first wall people hit, before the pattern even matters. Get through that step, then worry about headings.

Worth knowing: the game's Steam page carries a disclaimer that Deep Dish Dungeon is "meticulously designed by a very small team, and meant to be played without any hand-holding," and that if you feel stuck, slowing down and paying attention to details in the environment is the intended route. The crypt statue room is a good example — the answer is lying on the floor the whole time.

What This Puzzle Is Not

The thread that solved the crypts also contained a lot of unrelated stuck points, and mixing them up wastes time. Keep these separate:

Thing players mentionIs it the crypt statue puzzle?
Six statues you rotate in the cryptsYes
Statue holding a plate near the top level ruinsNo — separate puzzle
Gold bat room doorNo — separate door
Third jaguar moldNo — tied to the smithing room and Jaguar door
Lootable statuesNo — the asker did not know what they do

The third jaguar mold came up twice in the same thread with two different answers — one player said it is through a manhole above the smithing room where you place the molds, another said it is behind the rusty bars in the first area past the fountain, up the wooden plank. Both are outside this puzzle, and neither is part of the six-statue solve.

There is also no crafting recipe to give you here. The thread never confirms one for the crypt statues, so anything you read elsewhere claiming a specific recipe should be treated as unconfirmed.

A Note on the Game Itself

If you landed here from a search and are not sure what you are playing, the official Steam store page describes Deep Dish Dungeon as "A survival exploration game where you navigate through a puzzly hand-crafted dungeon, with metroidvania and crafting elements." Behold Studios developed it and Raw Fury published it, with a release date of October 13, 2026. It supports single-player and online co-op for up to two friends, and as of October 16, 2026 the page listed a demo available separately from the full game.

That is background only — it will not help you rotate a statue. Some community write-ups describe a browser-based or otherwise unofficial version of the game with different controls and platforms; where those differ from the Steam listing, go with the Steam listing.

FAQ

Where exactly do the six crypt statues point in the deep dish dungeon statue puzzle?

With the snake-head door at the top of your view: down, up-left, up-right, up-left, up-right, down-left, read left to right across the two columns and top to bottom across the three rows. That is the chart a player posted on October 14, 2026, and the original asker confirmed it worked.

Why does following the floor trail give me the wrong headings?

Almost always because you read the trail from the far end. Stand with the door at your back, then follow the line toward the tail. The direction the path travels is the direction each statue should face.

Are the clock positions I saw in the thread part of the answer?

No. Those were one player's failed attempt, posted before the solution arrived. Their layout does not open the door, and copying it will keep you stuck.

Is the statue holding a plate near the ruins part of this puzzle?

No, that is a separate puzzle in a different area. The six-statue chart above applies only to the crypts and the snake-head door.

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